﻿package frEngine.shader.filters.vertexFilters
{
    import frEngine.shader.*;
    import frEngine.shader.filters.*;

    public class VertexFilter extends FilterBase
    {
        public var useAlpha:Boolean;

        public function VertexFilter(param1:int, param2:Array = null)
        {
            super(param1, FilterPriority.vertex, param2);
            return;
        }// end function

        public function preCreateFragmentUvCoord(param1:Program3dRegisterInstance) : String
        {
            return "";
        }// end function

    }
}
